Factorio light oil heavy oil
3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures crude-oil, heavy-oil, light-oil, lubricant, 10. Light oil is a liquid converted from crude oil (in a oil refinery) or heavy oil (in a chemical plant ). Light oil can be converted to petroleum gas, or used to create solid fuel and rocket fuel . Heavy oil is a liquid produced by refining crude oil in an oil refinery. It can be processed into light oil and lubricant. Solid fuel can also be created from heavy oil. It is more efficient to process heavy oil into light oil before creating solid fuel from it. For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil cracking : light oil cracking), and 8:2:7 is close enough. Using coal liquefaction, the ratio is 60:39:55 (coal liquefaction : heavy oil cracking : light oil cracking), and 12:8:11 is close enough. Here is the perfect ratio design for no stall transforming every type of oil into pretroleum. The tank for heavy oil is there only to force making lubricant untill I have 500 otherwise it goes into craking into light oil. Here is the perfect ratio design for no stall transforming every type of oil into pretroleum. Red wire for the copper cost of current chemical science packs--while hinting to solve Advanced Oil Processing; Heavy to Light cracking is unlocked with Basic Oil Processing, but optional to use (as a hint) By default: Light to Gas cracking is unlocked with Basic Oil Processing for further pursuit of oil if delaying Advanced Oil Processing research Changed basic oil processing to remove light oil (so yes, still makes heavy oil and petroleum gas) and increased pollution (to represent the lost light oil being sent up the refinery's flare stack). The concept here, I believe, is to try to simplify the production of 3 fluids to just 2, simplifying the challenge a bit, while also retaining the
Red wire for the copper cost of current chemical science packs--while hinting to solve Advanced Oil Processing; Heavy to Light cracking is unlocked with Basic Oil Processing, but optional to use (as a hint) By default: Light to Gas cracking is unlocked with Basic Oil Processing for further pursuit of oil if delaying Advanced Oil Processing research
Whit Advanced Oiltech you can transform heavy Oil into light oil and lightoil + water into petroleum so if you only need petroleum you can use this but also later you need trains and i use for them the fuelblocks. Wiki says light oil gives +5% damage comparing to heavy oil. I think 1/20 difference is negligible. Just look at this proportion: ooooooooooooooooooox. Compare “x” to “o”. It is not worth to bother, use any of them and boost Refined flammables research. I use crude oil, and I'm happy. As requested and as always leave any questions, or just say hi, in the comment section down below. Change the Basic Oil Processing recipe to output only Light Oil. Add the Light->Petroleum gas cracking recipe to the Oil Processing tech. Move gas->solid fuel and heavy->solid fuel back to Flammables. Advantages over the current system: Multi-output recipes are deferred to Advanced Oil Processing, so the player can focus on learning fluid and What Should I do with Light Oil? Should I go ahead and convert it into the fuel blocks for trains or should I just build more storage for it? I currently have 18 full tanks of light oil, all of my heavy oil is being used to make lubricant so I cant convert it into petro. If we go through the pumps in the image, Heavy Oil is directed to Lubricant if that tank is below 2k, and likewise with Light Oil cracking. Light Oil is directed to Solid Fuel if the chest(s) contain below 500, and to Petroleum Gas cracking if that is below 2k. At work today, all I could think about was my current Factorio problem. My Crude Oil kept getting backed up with Heavy Oil and Light Oil. I'd be cracking some of it into Petroleum, and turning the rest into Solid Fuel, but I was running out of places to store all the Solid Fuel, and I still had an excess of Light Oil.
For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil cracking : light oil cracking), and 8:2:7 is close enough. Using coal liquefaction, the ratio is 60:39:55 (coal liquefaction : heavy oil cracking : light oil cracking), and 12:8:11 is close enough.
Whit Advanced Oiltech you can transform heavy Oil into light oil and lightoil + water into petroleum so if you only need petroleum you can use this but also later you need trains and i use for them the fuelblocks. Wiki says light oil gives +5% damage comparing to heavy oil. I think 1/20 difference is negligible. Just look at this proportion: ooooooooooooooooooox. Compare “x” to “o”. It is not worth to bother, use any of them and boost Refined flammables research. I use crude oil, and I'm happy. As requested and as always leave any questions, or just say hi, in the comment section down below. Change the Basic Oil Processing recipe to output only Light Oil. Add the Light->Petroleum gas cracking recipe to the Oil Processing tech. Move gas->solid fuel and heavy->solid fuel back to Flammables. Advantages over the current system: Multi-output recipes are deferred to Advanced Oil Processing, so the player can focus on learning fluid and What Should I do with Light Oil? Should I go ahead and convert it into the fuel blocks for trains or should I just build more storage for it? I currently have 18 full tanks of light oil, all of my heavy oil is being used to make lubricant so I cant convert it into petro. If we go through the pumps in the image, Heavy Oil is directed to Lubricant if that tank is below 2k, and likewise with Light Oil cracking. Light Oil is directed to Solid Fuel if the chest(s) contain below 500, and to Petroleum Gas cracking if that is below 2k.
Whit Advanced Oiltech you can transform heavy Oil into light oil and lightoil + water into petroleum so if you only need petroleum you can use this but also later you need trains and i use for them the fuelblocks.
converter-angels-liquid-fuel-oil, 50x, 50x, 0.5. empty-light-oil-barrel, 1x, 250x 1x, 1. empty-liquid-fuel-oil-barrel, 1x, 250x 1x, 1, Fluid handling. Heavy oil cracking Classic crackdown Ratio: 8 Refinerys - 1 Heavy Oil Cracking - 7 Light Oil Cracking If everything of this is made the setup can process all the crude oil to. 3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures crude-oil, heavy-oil, light-oil, lubricant, 10. Light oil is a liquid converted from crude oil (in a oil refinery) or heavy oil (in a chemical plant ). Light oil can be converted to petroleum gas, or used to create solid fuel and rocket fuel . Heavy oil is a liquid produced by refining crude oil in an oil refinery. It can be processed into light oil and lubricant. Solid fuel can also be created from heavy oil. It is more efficient to process heavy oil into light oil before creating solid fuel from it. For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil cracking : light oil cracking), and 8:2:7 is close enough. Using coal liquefaction, the ratio is 60:39:55 (coal liquefaction : heavy oil cracking : light oil cracking), and 12:8:11 is close enough. Here is the perfect ratio design for no stall transforming every type of oil into pretroleum. The tank for heavy oil is there only to force making lubricant untill I have 500 otherwise it goes into craking into light oil. Here is the perfect ratio design for no stall transforming every type of oil into pretroleum.
For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil cracking : light oil cracking), and 8:2:7 is close enough. Using coal liquefaction, the ratio is 60:39:55 (coal liquefaction : heavy oil cracking : light oil cracking), and 12:8:11 is close enough.
converter-angels-liquid-fuel-oil, 50x, 50x, 0.5. empty-light-oil-barrel, 1x, 250x 1x, 1. empty-liquid-fuel-oil-barrel, 1x, 250x 1x, 1, Fluid handling. Heavy oil cracking Classic crackdown Ratio: 8 Refinerys - 1 Heavy Oil Cracking - 7 Light Oil Cracking If everything of this is made the setup can process all the crude oil to. 3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures crude-oil, heavy-oil, light-oil, lubricant, 10.
For the early game you pretty much have to store it, Heavy oil to lubricant, but i dont remember what to use light oil for. A bit later on, you'll get a new research that lets you "Crack" heavy oil into light oil, and light oil into etrol, letting you use those stores up for something. Heavy to Light cracking is unlocked with Basic Oil Processing, but optional to use (as a hint) By default: Light to Gas cracking is unlocked with Basic Oil Processing for further pursuit of oil if delaying Advanced Oil Processing research; Solid fuel moved from Oil Processing to Flammables (previously empty!) Oil processing is one of the most important things you will have to learn in Factorio.It is a research on the game's tech tree and a recipe that is used in the oil refinery -- but it also produces an item that is widely used in all kinds of processes in the game. Whit Advanced Oiltech you can transform heavy Oil into light oil and lightoil + water into petroleum so if you only need petroleum you can use this but also later you need trains and i use for them the fuelblocks. Wiki says light oil gives +5% damage comparing to heavy oil. I think 1/20 difference is negligible. Just look at this proportion: ooooooooooooooooooox. Compare “x” to “o”. It is not worth to bother, use any of them and boost Refined flammables research. I use crude oil, and I'm happy.